NYU Lagone Medical Center first week

My first day of work was 07/16/15 I had to arrive before 8:30 so I can recieve my id then meet my director before 9:00. Well that didn’t happen exactly because I had to take the m15 select bus and let just say I had to wait awhile to only then jump onto a crowded bus, after that though every thing went accordingly I got my id then met with my director who spoke with me about what I will be doing this summer. I am task with speaking with patients in the waiting room about signing up for a service known as my chart soon I will be directly helping them sign up. My chart is a service that allows patients to view their medical records, upcoming appointments, and even send messages directly to their doctors. Then  I went straight to work I was a bit nervous because I am quite shy but it was actually fun because some of the patients are really funny. Like this one guy he acted like his wheelchair was a car and ask the nurse for her license before she wheeled him into the office. Then when I went to speak to him he said are actually giving me a chart with all my information if not I don’t want because I don’t like the internet, other we’re totally sold with having a service that did that for them but the rest use it but don’t like because they receive to many emails besides the one about schedule appointments. 

Then that Friday I went to a breakfast meeting with the Pencil were we spoke about financial literacy with workers of Chase Bank who help us create a budget for the summer. 

Ps. I would add picture but I’m not aloud to use my phone at work. ūüėĘ


EDC Week 1

July 6th

On our first day we took a deep look into the project RTL (ready to learn) that we will be working with throughout the entire internship. This involved¬†watching and playing the games that were created for the study that was done to evaluate the benefits of educational applications and whether it is as or more effective than pre-existing methods. Most¬†of the games got fairly repetitive quickly but since their intention is to get basic concepts thoroughly understood and memorized it was understandable. The most interesting game was no doubt “Chicken Blast Off” which gave randomly generated space ship parts that needed to be assembled in the proper configuration (it had lots of variety!). This was my first time working in an office environment but I quickly became adjusted to the ambiance. As an exercise for the first day we also had to look up several sources on different stances and arguments about teaching young children with applications and then write a small report on it, this is the file I made.



July 8th

We got to join the EDC – CCT team on their yearly retreat! This started with a trip to the roof of a Queens coffee shop known as Coffeed which is occupied by a roof farm. It grew whatever was demanded by local stores which purchased the locally grown produce. It even had chickens.

20150708_105839 20150708_111602 20150708_152420

Later in the day we took cabs to a picnic spot that was setup on the dock that looks across to Manhattan from Queens. It was a fun and unique second day.

WNET Week 2

The Second week at WNET I was in the Ingest lab most of the time. But for the Beginning of the week I was in the editing room with technical support learning troubleshooting skills from them on Avid, a professional editing software used by a lot of filming productions. Then for the nest three days I was in the Ingest lab I got test pretty everyday there to see if I remembered everything that I learned I only got one question wrong. I learned what time code was and all the different parts of it I also was taught about audio editing. I learned how to use Adobe After effects, and Premier Pro a bit as well. I soon taught how to take orders and what to do to complete them. After a while I was able to do the orders by myself without any help.



Dazzling Discoveries, we are a mix of STEM teachers and IT support!  


We love these kids! This is such an amazing program and its been fun teaching and playing with all of the students here! Here are some awesome pictures!

Our first day! After most the kids left we got to work with a “Hummingbird” Arduino styled board to have the kids use it for an upcoming project!

The area around our job has THE BEST options for food!!

Wednesday we took the kids outside to the park to test out yeast science projects and to play! These kids are so bright but definitely love their fair share of fun XD

Along with 2 makebots, They have an unused 3D printer called the Solidoodle. I’ve been put on the task to make it work again!

Today we sat the kids down for snacks and SciShow Kids! It was so awesome to see them really enjoying it!

We made an arduino sing and the kids loved it!

Finally I end this with our favorite little five year old! This is Noam, and he’s THE SMARTEST LITTLE FIVE YEAR OLD IVE EVER MET! AND THE CUTEST!!


Love, Caroline and Avishek!! XD

The Final Product: Super Saiyan Scientists

PROJECT NAME: Game-Ability

+ An easy to use controller for people with limited mobility.

DESIGN TEAM: Super Saiyan Scientists: Jaquan Lacy, Julian Quinonez, Jose Gonzalez, Zaheer Coovadia, Amanda Perales, Kelvin Yu


joystick numbers

  1. 3D Printed top for joystick
  2. Joystick
  3. PCB
  4. 3D Printed Arduino box
  5. Arduino
  6. Jumper wires

joystick box numbers

1) The Arduino Joystick box

2) Lid for Arduino Leonardo Box


  • Printed Circuit Board (PCB)
  • Jumper wires


  • : Acquire an arduino, breadboard, jumper wires and joystick/printed circuit board (pcb)

  • : Follow these steps to connecting the wires to the arduino to the breadboard to the joystick

//Setting up the joystick and arduino
1) Gather jumper wires, arduino leonardo, breadboard and a joystick
2) Connect a wire to the ground (GND) port of the Arduino Leondardo to a pin on the ground rail of the breadboard
3) Connect a wire from the power rail of the breadboard to the 5V port on the Arduino leonardo
4)Connect a wire from row 58 and row 59 to A-1 and A-0 respectively on the arduino
5) Connect a jumper wire from the ground rail of the breadboard (be sure it’s along the same column as the wire you already attached to the ground rail) to row 56
6) Connect a jumper wire from the power rail of the breadboard (same column as the wire already connecting the power rail to the 5V port on the arduino) to row 60 of the breadboard
7) Connect a wire from the VCC port on the joystick to row 60 on the breadboard
8) Connect a wire from the Vertical port (VERT) on the joystick to row 59 (Joystick)
9) Connect a wire from the Horizontal port (Horz) on the joystick to row 58 (Joystick)
10) Connect a wire from the (SEL) port on the joystick to row 57 (Joystick)
11) Connect a wire from the (GND) port on the joystick to row 56 (Joystick)
  • : 3d print the chassis/arduino leonardo box, box lid, joystick holder and joystick extension

  • : Place Arduino Leonardo into the box bottom, close it up with the box lid. Slide joystick in long way into the joystick holder and attach the joystick extension on top of the joystick.

  1. :Plug arduino into your personal computer and upload code.

Ideas for the future/improving things?

In the future the Super Saiyan Scientist would like to create a video game made specifically for GAME ABILITY, We would also like to create a different variety of  controllers that could be used for people who have disabilities in different parts of their bodies.



How-To: Make Your Own Artillo! (Mind-Controlling Cats Final Post)


A pillow shaped device designed to make digital art more accessible.

+ DESIGN TEAM: Mind-Controlling Cats

  • Christina Lafontaine – Tech Mentor
  • Omar Nasr – MOUSE Corps Member
  • Carlos Cruz – MOUSE Corps Member
  • Aayman Abdellatif – MOUSE Corps Member
  • Seleste Estrada Orrego – MOUSE Corps Member
  • Mickell Ford – MOUSE Corps Member
  • Navisha Dhanda – MOUSE Corps Member


IMG_1702 IMG_1642



  • Blue and Orange Fleece (or whatever colors you wish to substitute)
  • Stuffing Cotton
  • Stitch-Witchery (and a Steam Iron to apply it)
  • Thin Metal Wire
  • Sowing Needle and Thread
  • Arduino
  • 24 wires
  • 3 Pressure Sensors
  • Soldering Iron
  • Zipper


  • Firmata Library
  • Processing
  • Arduino



With the Blue Fleece, cut out 2 pieces with a shape similar to the image below:


The correct measurements will most likely be found through trial and error. If using a scaled version of this image, make sure to use the outermost border.


Place one of the U-shaped fleece pieces flat on a iron-resistant surface.  Then, put pieces of Stitch-Witchery along the border of the fleece except for a small space along the border, which will be used to stuff the pillow.  Next, align the second U-shaped fleece piece on top of the first. Follow the instructions on the box of Stitch-Witchery to apply it.  Alternatively, these pieces can be sown by hand along the border.  If this is done, again, ensure that part of the fleece is left unsown to allow for stuffing.



With the newly sown piece, bend the metal wire so that it runs along the very edge.  Next, hand sow the wire onto the fleece. Then, set aside the fleece.



For setting up the Arduino, refer to the SIK Guide, linked below:


Circuit #10 is the set up you should use for the 3 sensors.



The code used for the Artillo is in the Google Document linked below:



Once the Arduino is set up and the code is uploaded onto it, turn the U-shaped joint fleece piece inside out, through the gap in the stitch left from earlier.  Then, fix one of the sensors into the inner left (or right, if the gap is closer to the left).  Stuff the pillow halfway, while holding the sensor in place (use the template from earlier to place the sensors, place them around where the orange lines are drawn).  Next, fix the Arduino and the 2nd sensor in the middle, and continue stuffing until the second orange line (from the template).  Fix the sensor onto that point, then finish stuffing.


Sow on the zipper onto the gap.


The main body is finished! Complete the aesthetics using the Orange (or other color fleece) to decorate.


  • Separate attachable pillows that would allow for more customization with sensor placement
  • Additional sensors to allow for more settings to be adjusted
  • Integration with more complex and preexisting digital art programs (such as Art Rage)